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Rio Linda Preparatory Academy

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Rio Linda Preparatory Academy

Home of The Squires

Flag Football

Flag Football Photos

Flag Football Photos

Flag Football 2022 Team

Rio Tierra Game

Rio Tierra Game

FLAG FOOTBALL 2023-2024 INFORMATION

FLAG FOOTBALL 2023-2024 INFORMATION

Coach:  Antonio Arena
Location: RLPA Football Field
Tryouts: Tuesday, 9/5, Wednesday, 9/6, Thursday, 9/7

Practices for week of 9/11: Monday, Tuesday, Thursday: 2:50-4:00 

Wednesday: Study Hall in Cafeteria, Practice: 1:45-2:45

 

After 9/19, games on Tuesday and Thursday.
Practice only on Monday and Wednesday.

Wk 1: Tuesday, 9/19/23

Wk 1: Tuesday, 9/19/23

Rio Linda Prep @ MLKTA
Wk 2: Tuesday, 9/26

Wk 2: Tuesday, 9/26

Rio Linda Prep @ Norwood
Wk 3: Tuesday, 10/3

Wk 3: Tuesday, 10/3

Smythe @ Rio Linda Prep
Wk 4: Tuesday, 10/10

Wk 4: Tuesday, 10/10

Rio Linda Prep @ Foothill Ranch
Wk 5: Tuesday, 10/17

Wk 5: Tuesday, 10/17

Rio Linda Prep @ Rio Tierra
Wk 6: THursday, 10/24

Wk 6: THursday, 10/24

Play-in game if needed.
 
Championship Game

Championship Game

Tuesday, 10/31
Championship Game
Wk 1: Thursday, 9/21/23

Wk 1: Thursday, 9/21/23

Foothill Ranch @ Rio Linda Prep
Wk 2: Thursday, 9/28

Wk 2: Thursday, 9/28

Rio Tierra @ Rio Linda Prep
Wk 3: thursday, 10/5

Wk 3: thursday, 10/5

MLKTA @ Rio Linda Prep
Wk 4: Thursday, 10/12

Wk 4: Thursday, 10/12

Norwood @ Rio Linda Prep
Wk 5: Thursday, 10/19

Wk 5: Thursday, 10/19

Smythe @ Rio Linda Prep
Wk 6: TUESday, 10/26

Wk 6: TUESday, 10/26

4th Seed @ 1st Seed
3rd Seed @ 2nd Seed
CRITERIA for making playoffs & seeding

CRITERIA for making playoffs & seeding

1. Team Overall Record
2. Team Point Differential
3. Team Highest Total Points Scored
4. Team Lowest Total Points Given Up
5. Play-in Game
Flag Football Team
Middle School Flag Football Rules

Middle School Flag Football Rules

 
  • Rules of the game:
  • Eight players on the field at one time. All players are eligible receivers and may handle the ball. There must be a player on three players on the line to start each play.
  • First down zones are 20 yards (The size of field 100x40 yards).
  • Two 20-minute halves, running time. Exception is the last two minutes of each half when stop time is used.
  • Punting must be declared. No rushing. Team cannot leave until the ball is kicked. Only two men deep. No fumbles--ball is dead when it hits the ground after touching a receiver.
  • Time-Outs: two per half
  • Extra Points: 2 yards out (1 point)
  • Extra Points: 5 yards out (2 points)
  • Kick-Off: flip coin to see who kicks off. There will be a kick-off to begin each half and after each score.
  • Motion: one person per play
  • Pop GAME CANNOT END TIED--Overtime procedure: in case of tie score, each team has ball in overtime period from ten yards out (flip of coin to determine who is on defense first).
  • Miscellaneous: 30 seconds to run your next play after the ball is put in play by the officials.
 
  • General rules/regulations: official rules of play shall be the N.F.H.S. football rules with the particular exceptions below:
  • Uniforms -- rubber soled shoes should be worn. Molded cleats are acceptable. Metal cleats or spikes of any kind shall NOT be allowed nor shall any hard surfaced padding such as shoulder pads, hip pads, etc. be used.
  • Flags -- it is desirable to carry the flags in belts manufactured for this purpose. Flag football belts supply a definite and equal resistance where flags are attached, thereby requiring the same amount of pull in order to de-flag any player. Red or yellow flags are recommended. Three flags should be displayed at the hips and the rear.
  • Downed Ball -- in order to down a ball carrier, either flag must be withdrawn from the waist of the "tackler." The "tackler" must stop at the point of tackle and extend his arm with the withdrawn flag outward. The ball carrier is declared down at this point. It is illegal for the ball carrier to deliberately touch his flags or to defend them in any manner. PENALTY: 10-yards from the line of scrimmage.
  • Run Plays – A runner may run the middle if they are handed, tossed or thrown the ball. The quarterback may run when flushed out of the pocket and has run outside three yards to either side of where the ball was snapped. 
  • Dead Ball -- the ball is ruled dead when a fumble strikes the ground or when a misdirected snap strikes the ground. The ball belongs to the team which last had possession if a fumble goes out of bounds.
  • Loss of Flags -- if a player’s flag is inadvertently lost, the player shall be ineligible to handle the ball. If a player without a flag handles the ball, the down ends immediately. It shall be illegal for a player to deliberately withdraw an opponent’s flag unless that player is in possession of the ball. The official shall consider this action as unsportsmanlike conduct.
  • Charging/Tackling -- the ball carrier may not run through a defensive player, but he must attempt to evade the "tackler." The "tackler" must not hold, push, or run through the ball carrier but must "play the flag rather than the player." PENALTY: 10-yards from the spot of the foul.
  • Tackling -- tackling is not permitted. The ball is declared dead when the defensive player pulls one of the runner’s flags. Any action against the runner, other than merely pulling his flag, is unnecessary roughness. PENALTY: 10-yards from the spot of the foul. The offender may be banished from the game at the discretion of the officials.
  • Hacking -- it shall be a foul for the ball carrier to hack, push or straight arm another player. PENALTY: 10-yards from the spot of the foul.
  • Blocking -- line blocking shall be the same as regulation football. In open field or out of the line blocking, no part of the blocker’s body except his feet shall be in contact with the ground throughout the block. The blocking shall be a type of body checking with the blocker in an upright position and with the use of his open palm hands with extended arms. Any rough tactics such as attempting to run over or knock down an opponent must be penalized as unnecessary roughness. Unnecessary roughness may be declared if the blocker uses knees or elbows in blocking. PENALTY: 10-yards from the spot of the foul.
  • Passing -- a forward pass may be thrown from any point behind the line of scrimmage. The passer is declared down if his flags are withdrawn by a defensive player before his arm is in motion in throwing a pass. A forward pass is a pass thrown from behind the line of scrimmage over the line of scrimmage. There may be more than one forward pass from behind the line of Scrimmage.
  • Spinning – spinning and is allowed.
  • Conduct -- unsportsmanlike conduct, swearing, obscene language or actions, etc., either on or off the playing field, shall not be tolerated either by the managers or officials. PENALTY: 10-yards from the end of the play. 2nd offense immediate ejection of the offender or offenders from the game plus the penalty.
  • Overtime procedure: There are NO ties in flag football. Overtime will be played in all games tied after regulation time has expired. Overtime begins with a flip of a coin, the visitors calling it in the air. Whichever team wins the toss gets their choice of being on defense or offense first. The offensive team gets four tries from the 10-yard line. If they score, they then try for the extra point. Then the team that was on defense goes to offense and they get four tries to score. If the score is still tied after this, they will repeat the process again until a winner is determined.
  • Miscellaneous penalties (all are marked from the line of scrimmage):
  • Illegal use of flags: 10-yards
  • Offensive use of hands: 10-yards
  • Defensive illegal use of hands: 10-yards
  • Encroachment: 5-yards
  • Pushing ball carrier out of bounds: 10-yards
  • Ball carrier pushing his interference: 10-yards
  • Illegal procedure: 5-yards
  • Taking an opponent's flag who does not have the ball: 10-yards